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DirectX 12 : Weird error on Compute shader execution...

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I just implementaed a compute shader to render a 3d texture volume using directx 12 … and i am getting this weird error… cant seem to figure the error type and all… googling not help full….

 

this occur when i try to execute cumpute shader command list multiple times….

doing it just once throws no error…

 

sg:[Deleting report. Path: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\NonCritical_Update;ScanForUp_139b27ad635c272c621ec895dab6335ee07bb510_00000000_623e1eb5-33bc-44d8-b9f8-eca121e56e2f] [CReportStore::Prune]
onecore\windows\feedback\core\werdll\lib\reportstore.cpp(1321)\wer.dll!00007FFA763A104D: (caller: 00007FFA763A001E) LogHr(354) tid(3a30) 80004001 Not implemented
    Msg:[Report key is: '\\?\C:\ProgramData\Microsoft\Windows …

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