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Time of Impact between Convex Hull and Particle with Linear and Angular displacement

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I'm trying to perform continuous collision detection between a particle (with linear and angular displacement) and a convex hull.

I've read Real-Time Collision Detection by Christer Ericson and in chapter 5 section 3.8 he describes how to determine the time of impact between a line segment and a convex hull (which is represented by the intersection of a set of planes).

The idea is to clip the line segment by each plane and if a segment with a non-zero length remains, then pick the smallest time 't' and that's your time of impact.  I've drawn an …


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