In the third part of the tutorial, we will make a shader with Shader Graph that will allow us to blend 3D objects into our 2.5D environment in a harmonious way.
Let’s have a look at the final result of this shader:

On the left, we have a regular object, and on the right, an object with our shader. Do you notice how the unmodified object sticks out, while the modified object blends in?
To better understand the difference, let’s look at how the shader effect primitive objects – the right object of each primitive is the modified …