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Meet Bob

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This is Bob

Meet Bob

Bob is a Zombie. Bob now appears on screen. This may not sound like much of an accomplishment, but it took a bit of work to make this happen. I am happy to report that I am now getting the hang of adding things like Bob to this engine. Bob starts life as a tag in an XML file containing map data for a level. 

<Actor
        Name="Bob"
        X="5"
        Y="3"
        Control="player"
        Team="0"
        SpriteSource="TrashMobs.Zombie"/>

During GPVM.LoadLevel(), the XmlDocument containing Bob gets parsed for various child nodes using …


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