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Graphics Programming weekly - Issue 127 — April 12, 2020

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Evolving Path of Exile's Renderer

  • the talk presents an overview of rendering features developed for Path of Exile
  • showing what constraints the game provides and how it enables these implementations
  • Point Light Shadows (Screenspace Hierarchical Variance shadow maps)
  • Screenspace Global Illumination
  • Subsurface refraction, a technique used for ice and water
  • Water flow map generation on the CPU using Algebraic Multigrid
  • grass and fur using pre-calculated raytracing
  • an extensive collection of brief overviews of other techniques such as burning, fracturing, scalar field vectorization

Virtual machine for executing SPIR-V

  • A virtual machine that is written in C enables executing of a …

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