- the talk presents an overview of rendering features developed for Path of Exile
- showing what constraints the game provides and how it enables these implementations
- Point Light Shadows (Screenspace Hierarchical Variance shadow maps)
- Screenspace Global Illumination
- Subsurface refraction, a technique used for ice and water
- Water flow map generation on the CPU using Algebraic Multigrid
- grass and fur using pre-calculated raytracing
- an extensive collection of brief overviews of other techniques such as burning, fracturing, scalar field vectorization

- A virtual machine that is written in C enables executing of a …