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How to determine graphics card memory

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Hello,

I have coded an OpenGL program with shaders that implements Order Independent Transparency using a linked list approach. That works fine.

If there are too many fragments the memory I allocated is not enough. Naturally, I then try to allocate a large chunk of memory from the video card. I know when that fails, so that's not a problem either; I have proper workarounds for that.

The problem is that I am probably requesting so much memory from the video card that I'm probably not  leaving a lot of margin for anything - and I get a TDR …


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