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Graphics Programming weekly - Issue 137 — June 21, 2020

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Rendering Layered Materials with Anisotropic Interfaces

  • a lightweight and efficient method to render layered materials with anisotropic interfaces
  • based around GGX BRDF lobes approximations when aligned with the tangent frame

Technically Art: Issue 57 (19.06.2020)

  • collection of tweets related to VFX, shaders, and game art

Improving GPU Profiling on Oculus Quest

  • overview of two new libraries developed by Oculus and Qualcomm to expose low-level profiling information designed for tile-based architectures
  • Ovrgpuprofiler is a CLI application that provides access to assembled real-time metric details based on the low-level information

Implementing Stochastic Levels of Detail …


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