I have an idea about a modern-day war game, where players build up their base and attack other players. What I was unsure of was if a game like that needs a back story, a reason why everyone is fighting each other.
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So what do you think? Should a game with base building and PVP need a backstory? If so, what are some appealing ideas?
Why is the world at world? How do new players coming into the game change the story at hand …