I decided to implement some basic physics to the game. I really like when players can mess around with furnitures in dungeons, so I wanted them to be able to push stuff around. It could also be fun to have big baddies destroying/pushing everything in their path. So I implemented some basic rigid bodies simulations. For the moment, I only do box and disks, without friction or other constraints. I plan to develop this further in the future (for example, to have doors with a fixed pivot axis).
Here is what it looks like for the moment:
I …