Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17063

How delayed can a frame render be?

$
0
0

Just a quick question, what's a ballpark reasonable tolerance for consistency in a render tickrate? For example, how delayed can a render be from the ideal time that it was supposed to be processed (due to other system activity) before it starts becoming noticeable? It's hard to get a good sense of it from staring at my game, I feel like I quickly start seeing stuff that isn't there.

In case there's concern, I'm not propagating the delays. Future frames still get processed in reference to their ideal time. Also, I'm working with 2D …


Viewing all articles
Browse latest Browse all 17063

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>