Hi all. This is your UI/UX Artist Paul. I've been busy tackling the Navigation Screen's visual design overhaul. Facelifting this screen is proving tricky. This screen more than any other will be subject to an overwhelmeing level of visual activity due to its nature as a real-time 3D RTS screen. For that reason I have a few experimental prototypes, and further evolutions of the look and style will be inevitable. On one hand the interface has to be visually legible so that it doesn't blend in with the action happening in the displayed worldspace. At the …
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