Hi everyone!
Recently I've been generating a proceduraly generated terrain using OpenSimplex FastNoise. Everything has been going fine until I wanted to add biomes. If I have a mountain biome and then a flatlands biome, the difference is huge and looks like a chunk error. I am wondering how to solve this issue. Currently, my biomes are generated as such: on right click, I changed the chunk generator to a different one, thus meaning every chunk has one biome. Different chunk generators for biomes simply have different simplex attributes (octaves, ect) Does anyone know a way to implement “strength …
↧
Biome Blending for Voxel World
↧