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Finally! After 4 years of development I can show my unique aiming system

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Hi,

I've been developing my game Zombie Hunter inc for 4 years already and recently I was finally able to record its first video.

The game features quite a unique aiming system which, from my humble knowledge, has never been used in any other game. The best part of this system is the ability to aim for weak spots of any enemy (head, legs) in a top-down setting which is impossible in standard twin-stick shooters.

Check out the video and tell me your thoughts:
 

 


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