I have wanted to make an FBX Exporter to convert FBX files to my own format for a while. The entire process is not very smooth, mainly because FBX's official documentation is not very clear. Plus, since FBX format is utilized by a number of applications, rather than just game engines, the sample code provided is not using the more common technical terms we use in game development. I have searched almost all the corners on the Internet to clarify things so that I can have a clear mapping from FBX SDK's data to what I need in …
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