Episode 3
In this devlog I imported a new enemy and started working on boss implementation!https://youtu.be/m5n_xbHl7zY
View ArticleQuestions about like Brawlers Online games.
I have some initial questions for a game like Brawl Stars for example.Brawl Stars for example, is it not necessary to worry about physics, right? It is an online action game, but apparently "simple",...
View ArticleShadertoy 3 Raymarching
Let’s draw a lit 3D scene without defining any 3D objects. Yeah no it confused me too.I always thought the point of shaders was to make 3D models look fancy. You can either run code on each vertex, or...
View Article[Beginner-Tutorial] Export Free Characters and Animations Export from Mixamo...
@font-face{font-family:'Roboto';font-style:normal;font-weight:400;src:local('Roboto...
View ArticleRemote Game Dev: Life With and Beyond Apps
We are using Restyaboard, a great remote working tool that can help you run your company better. This tool is the best solution for Project Management, Task Management, CRM, Time Management, Bug...
View ArticleIdea, method of creation - Devblog #1
The main idea of Astero Inc. is that player builds his own spacecraft. Starting from scratch, collecting resources, selling them, accepting quests and getting rewards player will create his own mobile...
View ArticleFree art assets
The older version of this topic is getting quite dated, with some broken links and notable omissions, so after 8 years it's high time for an update. This is a list of free graphics for games but aims...
View ArticleShip Weapon launchers and next ship
Creating weapon launchers that can be customized to ships. As usual I'm starting out with silouhettes. The ends of the models will be rounded or capped off so even if the launcher passes through the...
View ArticleRotation of rigidbody composed of point masses - weird behaviour
Hey,I have a set of loose point masses. I integrate velocities like this:for (int i = 0; i < pointMasses.Length; i++) pointMasses[i].velocity += pointMasses[i].force * dt / pointMasses[i].mass;I...
View ArticleRoblox Marvel Super Heroes
ROBLOX Marvel Super Heroes is an upcoming ROBLOX action game focused on Marvel Heroes and has an all-new driven story based on the Infinity Saga.
View ArticleProject Escapes(Devlog 13)
Development log 13 I created a test scene, where functionality is shown.Also added music from Alexandr Zhelanov( https://www.youtube.com/channel/UCxmng6_DMIayDwkiWGVzVRQ )And as last added lights to...
View ArticleNeed advices on creating modular environment
Hello everyone! I'm planning pipeline for creating modular environment kits for my game. The style of my game is retrofuturism. So for me it means a lot of large curved shapes. Taking this fact I've...
View ArticleBuild, Expand, and Manage (Socially) Challenge is Now Live!
After feedback from the community, the Build, Expand, and Manage (Socially) Challenge is now live.This challenge focuses on a theme of building and managing finite resources and economic constraints...
View ArticleTemplars closed alpha Free for All
Greetings! here to show you our latest closed alpha test youtube video featuring 3 player Free for all gameplay.Watch the devs playing and commenting the gameplay, see the new mechanics from latest...
View Articlegame development
how to build a 2d game like super mario from scratch in c++? what are the things i should know? Could anyone elabborately answer my question?
View ArticleEpic Online Services (EOS) Unity (Quickstart+Src)
Dylan Hunt / Epic Online Services - EOS for Unity · GitLab //Skip to contentProjects Groups Snippets Help Loading... See what's new at GitLabHelpSupport Keyboard shortcuts ?Submit feedbackContribute to...
View ArticleLine Jitter On Macosx
I'm encountering some strange line jitter on mac platforms in my engine. I will post a video of the issue below but basically lines appear to “jitter” as objects move in my scene on mac platforms. You...
View ArticleFallout 4's Lock-Leveled Enemies
Hey guys, I've always disliked leveled enemies/areas (basing all opponent difficulty on the PC-character level), because it feels like it completely destroys the purpose of leveling in the first place....
View ArticleBaaS Mplayer Discord
https://discord.me/baasTons of folks here, including official staff from Microsoft PlayFab, Photon, Amazon GameTech, and 9 others 🙂 Collab with other mplayer devs and ask questions!
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