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Episode 3

In this devlog  I imported a new enemy and started working on boss implementation!https://youtu.be/m5n_xbHl7zY

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Questions about like Brawlers Online games.

I have some initial questions for a game like Brawl Stars for example.Brawl Stars for example, is it not necessary to worry about physics, right? It is an online action game, but apparently "simple",...

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Shadertoy 3 Raymarching

Let’s draw a lit 3D scene without defining any 3D objects. Yeah no it confused me too.I always thought the point of shaders was to make 3D models look fancy. You can either run code on each vertex, or...

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[Beginner-Tutorial] Export Free Characters and Animations Export from Mixamo...

@font-face{font-family:'Roboto';font-style:normal;font-weight:400;src:local('Roboto...

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Remote Game Dev: Life With and Beyond Apps

We are using Restyaboard, a great remote working tool that can help you run your company better. This tool is the best solution for Project Management, Task Management, CRM, Time Management, Bug...

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Idea, method of creation - Devblog #1

The main idea of Astero Inc. is that player builds his own spacecraft. Starting from scratch, collecting resources, selling them, accepting quests and getting rewards player will create his own mobile...

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Free art assets

The older version of this topic is getting quite dated, with some broken links and notable omissions, so after 8 years it's high time for an update. This is a list of free graphics for games but aims...

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Ship Weapon launchers and next ship

Creating weapon launchers that can be customized to ships. As usual I'm starting out with silouhettes. The ends of the models will be rounded or capped off so even if the launcher passes through the...

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Rotation of rigidbody composed of point masses - weird behaviour

Hey,I have a set of loose point masses. I integrate velocities like this:for (int i = 0; i < pointMasses.Length; i++) pointMasses[i].velocity += pointMasses[i].force * dt / pointMasses[i].mass;I...

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Roblox Marvel Super Heroes

ROBLOX Marvel Super Heroes is an upcoming ROBLOX action game focused on Marvel Heroes and has an all-new driven story based on the Infinity Saga.

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Project Escapes(Devlog 13)

Development log 13 I created a test scene, where functionality is shown.Also added music from Alexandr Zhelanov( https://www.youtube.com/channel/UCxmng6_DMIayDwkiWGVzVRQ )And as last added lights to...

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Need advices on creating modular environment

Hello everyone! I'm planning pipeline for creating modular environment kits for my game. The style of my game is retrofuturism. So for me it means a lot of large curved shapes. Taking this fact I've...

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Build, Expand, and Manage (Socially) Challenge is Now Live!

After feedback from the community, the Build, Expand, and Manage (Socially) Challenge is now live.This challenge focuses on a theme of building and managing finite resources and economic constraints...

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Alpha Screenshots

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Templars closed alpha Free for All

Greetings! here to show you our latest closed alpha test youtube video featuring 3 player Free for all gameplay.Watch the devs playing and commenting the gameplay, see the new mechanics from latest...

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game development

how to build a 2d game like super mario from scratch in c++? what are the things i should know? Could anyone elabborately answer my question? 

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Epic Online Services (EOS) Unity (Quickstart+Src)

Dylan Hunt / Epic Online Services - EOS for Unity · GitLab //Skip to contentProjects Groups Snippets Help Loading... See what's new at GitLabHelpSupport Keyboard shortcuts ?Submit feedbackContribute to...

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Line Jitter On Macosx

I'm encountering some strange line jitter on mac platforms in my engine. I will post a video of the issue below but basically lines appear to “jitter” as objects move in my scene on mac platforms. You...

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Fallout 4's Lock-Leveled Enemies

Hey guys, I've always disliked leveled enemies/areas (basing all opponent difficulty on the PC-character level), because it feels like it completely destroys the purpose of leveling in the first place....

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BaaS Mplayer Discord

https://discord.me/baas​Tons of folks here, including official staff from Microsoft PlayFab, Photon, Amazon GameTech, and 9 others 🙂 Collab with other mplayer devs and ask questions!

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