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2020 GDCA to Honor Adventure Games Creator Roberta Williams

Organizers of the 20th Annual Game Developers Choice Awards (GDCA), the premier accolades for peer recognition celebrating the industry’s top games, studios and developers, will be honoring the...

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Labyrinthine Devblog #9

Original Version: https://www.valkogames.com/labyrinthine-dev-blog-9/Thanks for your patience in waiting for the devblog, there’s been a huge amount of discussion over the past couple of weeks and it’s...

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Labyrinthine

Labyrinthine is a cooperative horror game focused on delivering a terrifying experience for up to four players online. The game takes place within a labyrinthine maze filled with nightmarish creatures...

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Spoiler tags & collapsible/scrollable/resizable code blocks

I've noticed there's no current support for spoiler tags with the new system. Being able to set the spoiler preview text would be a nice feature, as it was requested with previous forum software...

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Highlight to quote support on any page that supports comments

In the Forums section of the site, you can highlight text in a thread and get a Quote popup block that then allows you to easily quote in a reply. You can easily do this multiple times to cherry pick a...

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A subcategory for modding?

I think it would benefit the place a lot, attracting new people and new ideas, if modders had their own category. It's game development, IMHO, and I hear a lot of especially young talent starts there.

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DX11 vs DX12 Swapchain Present

Hi!I'm working on a third-party plugin/driver which renders through either D3D11 or D3D12 in either exclusive fullscreen or windowed mode.I have performance problems with SwapChain::Present in case of...

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DevLog # 2: Audio Moodboard

 I've been looking for a general vibe for this game, and since the beginning of the project, I thought a lot about WAR's “Don't Let No One Get You Down.” It's somber, comforting, and you want it to go...

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Amazon Fire Stick Support

If you are looking for the easiest way to reach Fire Stick Customer Service Number then you are at the right place our experts will help you to get rid of all of your problems. For hassle free services...

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Provide a generic funcdef for application functions

I have a use case for a generic funcdef where all functions should be accepted for the parameter. This is the code that requires...

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How to implement a stack allocator ?

Hi !I wonder how to implement a stack allocator and how this prevent from memory fragmentation ?Can help me ?

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New Hero Added 02-27-2020

New hero added: Green MarioClick here to play Delhanro for free in your browser

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Delhanro

Play as over 100 heroes for free, right in your browser. This game is in the alpha stage and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your...

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vietpearlcityvn

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Tracked Mind

Hi! My name is Mikael Henriksson and I’m working on a project called ‘Tracked Mind’. Tracked Mind is a single player first person horror game with a 'Scandinavian folklore/Norse Mythology' theme set...

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Project IMP - MMORPG devlog

Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.     

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UI/UX Artist: Installation Bar — Now With 80% More Greebles!

Hi all. This is your UI/UX Artist Paul. This week I have finer details to show for the Asset Screen. Specifically, the Installation Bar. The Installation Bar is an overview of all the player's total...

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ARPG - A happy middle ground

The original post, along with a user poll, is found on our website at: http://tocinogames.cl/devblog202002/ Welcome to our first developer’s blog here at Tocino Games! My name is Steve, the project...

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Last life

A survival game with other players that are going to attack your base1.you are supost to start with one tool 

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Research on TextureArray

Not a whole lot to talk about this month, since I didn’t really work much on side projects. The one thing I’d like to discuss is something called “texture arrays”.In a nutshell, a texture array is a...

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