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Idle Seller

To be a rich you need just idle.But if you want to be a rich quickly as possible, you need tap many times.Tap gain a progress to your sell.In addition to clicks, you can also increase the speed and...

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In Idle Miner Tycoon how the currency change from 999 a to 1b?

Hey , a little background a idle miner tycoon is a smartphone game in which the player is playing as a boss of the miners meaning the player don't have to do any things the miner will continue to do...

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Game fighting technique

Does anyone know why there are no games or if there are any games that features free sword fighting mechanic ( using the right mouse button to cut with the right arm throw the drawn line and the same...

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How to get the global inverse transform

I understand I need the inverse of the bindpose for animation, problem is if it's the matrix of the bindpose, then isn't it the identity matrix? Since no rotation is applied?So meaning the global...

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ID3DUserDefinedAnnotation always leaving behind live objects

I am attempting to use ID3DUserDefinedAnnotation to visualize regions of calls in RenderDoc. When I use it though I will always get resource leaks at the application. The call to QueryInterface always...

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Can't compile a shader (0:1(1): error: syntax error, unexpected NEW_IDENTIFIER)

I am trying to port android application to linux, i am stuck at shader compilation during runtime0:1(1): error: syntax error, unexpected NEW_IDENTIFIERprecision highp float; attribute vec3 Vpos;...

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How did people turn this Lagrange equation of a 3d pendulum into a physics...

Disclaimer: I have a rusty understanding of what a Lagrange equation is. The simplest explanation I have found is it's a way to minimize or maximize a function based on a constraint. I found this forum...

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How can i report a person for being a scammer on Gamedev.net??

How can i report a person for being a scammer on Gamedev.net?? So same question as the title. I got this email, i want to report this person. I can tell that their profile is still active.

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Win32 - Questions about Settimer/ TimeSetEvent

I plan to do some sprite animation, and obviously it will require timing of some sort for the frames and movement of the sprites. I am aware of two methods to perform timing, though I'm sure there are...

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How to Think to Design Infinite Games

Infinite game, redefinedPrevious articles of mine about infinitegames, which I had posted in multiple game developer-centric sites, had gathered some interesting replies that showed some deep...

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Calling Functions With Pre-Set Arguments in Modern C++

IntroductionA good fellow of mine gave me this interesting problem: pass a pre-stored set of arguments into a function without using std::function. I'd like to share with you my solution to this...

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Debugging Game AI

For sure - do you also log the data?  Detailed logs (especially if you can add some formatting or filtering to find the information you need) can be invaluable for tracking down issues.

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Test post

So, did it work? 🙂

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Debugging Game AI

At the moment I do not log the data, but this is a good idea. That wouldn't be too hard, now that it is possible to get the data, it could also be stored, not just displayed. For  sure this would be...

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Battletech Developer Journal - Living the Dream

Truly living the dream! <3

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3D Chess Complete / 4X Space Game Plan / 2020 Goals

Made an account to comment. I hope you don't mind me asking, but do you mind sharing the source code for this? For personal use and a learning experience I'd like to modify this add multiplayer (think...

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LOTLW Devblog #13: Progress report

Sounds like you've been keeping busy!

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ACotGK: The Mirror of Fauglin

YouTube links don't seem to import properly, here is the video:

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Principles of Iterative Game Development

This truly is very inspirational. Good job guys.state defense lawyer

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OOP is dead, long live OOP

@hodgman Hey thanks for the provide the 10% argument for OOD,other post i read is Factorio game devlog, They also use OOD instead of ECS, https://forums.factorio.com/viewtopic.php?t=24569I'm trying to...

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