Idle Seller
To be a rich you need just idle.But if you want to be a rich quickly as possible, you need tap many times.Tap gain a progress to your sell.In addition to clicks, you can also increase the speed and...
View ArticleIn Idle Miner Tycoon how the currency change from 999 a to 1b?
Hey , a little background a idle miner tycoon is a smartphone game in which the player is playing as a boss of the miners meaning the player don't have to do any things the miner will continue to do...
View ArticleGame fighting technique
Does anyone know why there are no games or if there are any games that features free sword fighting mechanic ( using the right mouse button to cut with the right arm throw the drawn line and the same...
View ArticleHow to get the global inverse transform
I understand I need the inverse of the bindpose for animation, problem is if it's the matrix of the bindpose, then isn't it the identity matrix? Since no rotation is applied?So meaning the global...
View ArticleID3DUserDefinedAnnotation always leaving behind live objects
I am attempting to use ID3DUserDefinedAnnotation to visualize regions of calls in RenderDoc. When I use it though I will always get resource leaks at the application. The call to QueryInterface always...
View ArticleCan't compile a shader (0:1(1): error: syntax error, unexpected NEW_IDENTIFIER)
I am trying to port android application to linux, i am stuck at shader compilation during runtime0:1(1): error: syntax error, unexpected NEW_IDENTIFIERprecision highp float; attribute vec3 Vpos;...
View ArticleHow did people turn this Lagrange equation of a 3d pendulum into a physics...
Disclaimer: I have a rusty understanding of what a Lagrange equation is. The simplest explanation I have found is it's a way to minimize or maximize a function based on a constraint. I found this forum...
View ArticleHow can i report a person for being a scammer on Gamedev.net??
How can i report a person for being a scammer on Gamedev.net?? So same question as the title. I got this email, i want to report this person. I can tell that their profile is still active.
View ArticleWin32 - Questions about Settimer/ TimeSetEvent
I plan to do some sprite animation, and obviously it will require timing of some sort for the frames and movement of the sprites. I am aware of two methods to perform timing, though I'm sure there are...
View ArticleHow to Think to Design Infinite Games
Infinite game, redefinedPrevious articles of mine about infinitegames, which I had posted in multiple game developer-centric sites, had gathered some interesting replies that showed some deep...
View ArticleCalling Functions With Pre-Set Arguments in Modern C++
IntroductionA good fellow of mine gave me this interesting problem: pass a pre-stored set of arguments into a function without using std::function. I'd like to share with you my solution to this...
View ArticleDebugging Game AI
For sure - do you also log the data? Detailed logs (especially if you can add some formatting or filtering to find the information you need) can be invaluable for tracking down issues.
View ArticleDebugging Game AI
At the moment I do not log the data, but this is a good idea. That wouldn't be too hard, now that it is possible to get the data, it could also be stored, not just displayed. For sure this would be...
View Article3D Chess Complete / 4X Space Game Plan / 2020 Goals
Made an account to comment. I hope you don't mind me asking, but do you mind sharing the source code for this? For personal use and a learning experience I'd like to modify this add multiplayer (think...
View ArticleACotGK: The Mirror of Fauglin
YouTube links don't seem to import properly, here is the video:
View ArticlePrinciples of Iterative Game Development
This truly is very inspirational. Good job guys.state defense lawyer
View ArticleOOP is dead, long live OOP
@hodgman Hey thanks for the provide the 10% argument for OOD,other post i read is Factorio game devlog, They also use OOD instead of ECS, https://forums.factorio.com/viewtopic.php?t=24569I'm trying to...
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