Is Blitting using Blend functions?
Background:A lot of Android devices don't support textures the size of their screen, which is a hindering for rendering with multiple draw buffers.Some devices support bigger renderbuffers,...
View ArticleC++/Linux which IDE are you using or would you recommend ?
I am somewhat frustrated that i could not find an IDE that fits my imaginations (Debian 10 user). Here's what i tried until now and why none of them really pleased me: - Code::Blocks: frequently just...
View ArticleGame fighting technique
Does anyone know why there are no games or if there are any games that features free sword fighting mechanic ( using the right mouse button to cut with the right arm throw the drawn line and the same...
View ArticleWhat's the best way to manage data in a digital board game
I'm looking to make a digital version of a card game as a challenge during self isolation. This card game needs to manage several decks of cards as well as player tableau for up to 5 players. What...
View ArticleAdvice for serializing saves on a worker thread?
Asking for advice on an issue I'm sure other Studios or developers have faced.I have a problem. In my game, I have a very large player state. It's contains a global state for an RPG game. It contains...
View ArticleSIGSEGV in Generic Wrappers for derived class methods, but not base methods
I have a derived class from a base class registered as in the template example. If I call a base class method, everything is fine. If I call a method of the derived class I get a SEGV in the Wrappers.I...
View ArticleDeciding which graphics API to use
I'm building my own engine and am trying to decide on which graphics API to use. My graphical requirements are simple, I'm going for a mid-late 90s art style. As of right now I'm only concerned with...
View ArticleMaking 2.5D Game in Unity – Part 1
2.5D games come in many flavors. A popular approach is to use a 3D environment and assets but limit the player movement to only two axes. Another method would be to use 2D assets while exploiting the...
View ArticleGraphics Programming weekly - Issue 123 — March 15, 2020
Fresnel Equations, Schlick Approximation, Metals, and Dielectricsthe post presents the fresnel equations that are used for smooth metals and surfaces such as watershows the Schlick approximations and...
View ArticleBaxalixo
Unique board game where rules and possibilities of figures were tuned by artificial intelligence using special genetic algorithms. The game has simple rules, yet allowing an unimaginable number of...
View ArticleWas I right to overhaul my fps idea or is it still not unique enough?
Hey guys,I've had to start a new account for this as I'm not sure why I was blacklisted from my previous one (username M0N0_M4N) . I was running an FPS project called GunsBritanica, which I had shelved...
View ArticleLooking for people who'd enjoy making levels
LEVEL DESIGNER for Tallest TreeHi there! I am developing a mobile game called Tallest Tree. You can take a look at it here:Android: http://bit.ly/30ywmGWiOS: https://apple.co/2GgU9lHI am looking for...
View ArticleToS: Do I specifically need Accept/Decline?
I loaded a mobile game and the start screen simply had a button that said Play, but then underneath had some declaration of agreement to collecting the phone's ID for advertising purposes. There are no...
View ArticleWhat should I focus on as a Gameplay Programmer?
I will be graduating soon in August with my bachelors in video game programming and I am not sure what to focus on. I have made a number of game features using both UE4 blueprints along with C++ though...
View ArticleHelp understanding the forgotten steering behaviour: Unaligned collision...
Recently I've became interested in implementing steering behaviours for my game. For the most part, they have been relatively trivial to implement, and when I get stuck there's always a surplus of...
View ArticleBest AI Training/Schools
Hello everyone!I've been looking at getting involved in games for a while now as a career change. Specifically, I would like to work with AI in games. I know there's a lot of bad education out there -...
View ArticleBeginner Godot Developer
Looking for an artist mainly, but a writer/designer would be cool as well. I'm interested in making a 2D RPG, but I'd be open to other ideas. HMUDurk#1294
View ArticleQuestion about GPU-compute PC build: dedicated graphics card for the display?
Hello everyone,,I'm starting on a project to educate myself re: GPU computing. I'm assembling a PC (do they still call them that? I'm kind of old...) for this purpose. I have a single GPU, in this case...
View ArticleDid the Nintendo DS have a GPU?
I am somewhat confused at the moment because the wiki states that the DS doesn't have a GPU however I've read on some forums that it has one. Also the CPU (ARM946E-S) data-sheet doesn't mention...
View ArticlePrecisely controlling velocity of rigidbodies that are using joints
Second time this week I've come here with a tough (for me!) physics problem.I am working on a VR project where the player has physical hands that directly interact with the world (I am using Unity, but...
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