C++ Multi-Thread Queue Processing
Hi,I want to remove objects off Queue1, Process, move results to Queue2 In a Multi-Threaded fashion, but my code is Deadlocking:// Threaded Function m_threadedFunct = [this]() { while...
View Article[Rev-Share] Looking for Unity Programmer for FPS
We Are Data7 Studios. We are Data7 Studios. We are a small independent team working from all around the world who have come together to make games. We all love making games and are all very...
View Article[C++] Is it safe to assume IEEE-754 and have memset 0 of floating point...
Is it safe to assume IEEE-754 and have memset 0 of floating point always valid for 0.0?
View ArticleLooking for a passionate pixel artist to team up with!
About me:Hi! I am a passionate programmer and game developer. I am also an undergrad. student for a CS degree. I have 4 years of experience with programming and game development and have made a bunch...
View ArticleImage-based path finding
Hello folks,I am working on a new version of my in which I improve basically any aspect of the game. Each spaceship has a set of rooms that are connected to each other. Characters can walk freely to...
View ArticleDelhanro - Play as over 100 heroes for free, right in your browser
This game is currently in alpha and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your browserCheck out the Delhanro gameplay videos!
View ArticleNew Hero Added 04-06-2020
New hero added: Optical MickeyClick here to play Delhanro for free in your browser
View ArticleDelhanro
Play as over 100 heroes for free, right in your browser. This game is in the alpha stage and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your...
View ArticleViking INC
Hey Guys and GirlsI hope you are all okay and safe. Decided to drop a free demo of the game. It's still available on the Kartridge site but im trying to get extra upolad space approved on itch. you can...
View ArticleViking INC
Hey Guys and GirlsI hope you are all okay and safe. Decided to drop a free demo of the game. It's still available on the Kartridge site but im trying to get extra upolad space approved on itch. you can...
View ArticleOfficial Launch Date 5 April 2020
Hey Guys and GirlsI hope you are all okay and safe. Decided to drop a free demo of the game. It's still available on the Kartridge site but im trying to get extra upolad space approved on itch. you can...
View ArticleViking INC - Black OPS Reborn now on Kartridge
Hey Guys and GirlsI hope you are all okay and safe. Decided to drop a free demo of the game. It's still available on the Kartridge site but im trying to get extra upolad space approved on itch. you can...
View ArticleFree Demo Available
Hey Guys and GirlsI hope you are all okay and safe. Decided to drop a free demo of the game. It's still available on the Kartridge site but im trying to get extra upolad space approved on itch. you can...
View ArticleVisual Studio DLL question
Hi Guys,I have a ‘Solution project' that has a couple of sub projects inside, one of which is a DLL project (that the main project relies upon).When I press F5 to build the entire solution, it tries to...
View ArticleMS Visual Studio - Android - Vulkan - sample project?
Has anyone seen/willing to share an example C++ Visual Studio Android project that uses Vulkan? All I get from searching is sample ‘Android Studio’ Vulkan examples. Microsoft was kind enough to...
View ArticleBasic ShaderGraph question
I'm trying to seamlessly tile a vertex displaced sphere with a grid texture. The mesh is displaced during runtime and I can't figure out how to properly texture the sphere in ShaderGraph.My shader is...
View ArticleMy Game
Hey guys I would like your support by downloading my game from playstorehttps://play.google.com/store/apps/details?id=com.CrysalMountain.Split.ioAny feedback would be appreciated either negative or...
View ArticleUnity - Script worked fine, until I made the object a prefab...
Hello,I'm working my way through the platformer tutorial by GamesPlusJames, and reached the part with the flying enemy. I followed the tutorial without a hitch, and now have a script giving the flying...
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