Working on a path tracer… right now it has a variable sample rate per pixel since where ever the light hits is transformed to screen space and that pixel is sampled… each light ray bounces 20 times before another primary light ray is cast. I made a video using a 2 core cpu with 4 threads. Currently there are 3 worker processes that actually calculate the light bounces and 1 process does the image composition and blurring.
It's made using local udp networking to communicate through the different processes since unity doesn't allow using their components on multiple …