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🐣Fire Roast🧨: Barbecue Escape

 😤In Roast? Or not ... Fire Roast has a choice.Run away from the barbecue, show the power of the chicken.🔪You have to strain and focus a bit to help the chicken get out and not become a victim of...

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Zirthian

Zirthian is a shoot-'em-up arcade-style side-scroller with cool mechanics and even cooler game art, with a release planned for winter 2020.Zirthian will have mechanics such as procedurally generated...

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2D engine design/architecture: model transformations

Hello! I'm working on this hobby little 2D engine in JavaScript because I want to learn how all this things are implemented and architectured in general. Internet is full of resources but most things...

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How a whole level is handled in collision detection/physics engines?

Hey all!I've started to play around with a physics engine and as my level gets bigger and bigger my fps drops significantly due to the lots of collision objects added to the physics engine. This...

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FallNation protocol is activated

Dear agents, FallNation protocol is activated. Read the situation report bellow. FallNation is a RPG Adventure in a post-apocalyptic world where survival of humanity depends on the battlefield. Death...

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Join our Closed Beta, there are only 10 places left!

Second round of Five Nations Closed Beta is announced!We've got 10 empty slots for the second round of the CLOSED BETA. Head to http://fivenations-closed-beta.webellionlimited.com to join until all the...

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Five Nations

Five Nations is a real-time sci-fi strategy game for PC platforms, Switch, and mobile. Encompassing tactical combat in space in real-time mixed with micromanagement of economy, construction, and...

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Devblog #1

Welcome to my first devblog!I'll start with an explanation of my game, The Universal Scale:In The Universal Scale, you are a scientist aboard a new science vessel which can change it's size. You can...

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A simple way to generate limitless terrain in real time, in plain...

This article explains in some detail how I generate terrain in The Forest (www.myforest.uk) as the player moves around. I discovered the techniques around 1980 when making games for a TRS-80 with only...

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Lack of artifacts

Hello.There is a simple c ++ program that draws textured cubes. Using opengl (with related libraries).The output is 2 layers of 12 cubes (each layer with its own texture). Layers are drawn in 2...

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Podcast Game Consultant New Website

Reinout is a strategic and corporate advisor in the games industry. Every Sunday, he is hosting his own podcast show for and about the gaming industry. Topics such as game news, startup in gaming,...

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What should I create First?

Hi This is going to be an awkward and confusing topic for most of you but here it is:I am a software Engineering student in 6th semester, and when it comes to games i have been playing them since 1st...

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Elite Game Music Collection released on the Unity Asset Store!

The Most High-End Game Music Collection Ever - AAA Quality Guaranteed!The Indie Devs Nation is now very pleased to announce the release of the Elite Game Music Collection on the Unity Asset Store. With...

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FallNation

FallNation is a free-roaming army based RPG adventure mixing a Worldmap stage and FPS battlefield with Real Time Tactics in the middle of an apocalyptic environment where the future of the mankind...

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Principles of Iterative Game Development

this principles are understanable. You did well.Link cloaking is the process of making your affiliate link shorter and visually appealing to visitors. 

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ACotGK: Baddo Camp

The Accursed Crown of the Giant King is an old school role-playing game, single player, party based. It will be released in 2020 for Windows, Mac, and iOS. ACotGK is by Merry Prankster Games, and you...

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How do game servers work in production?

I would like to know how matchmaking in fps games is done. Is there a main server which has has the list of all the other logic handling servers? I don't think this is the case cos it will increase the...

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ACotGK: Baddo Camp

As usual, the video link didn't import, so here it is:https://youtu.be/CjLupyjqDHY

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Real Time CPU Path Tracing

Working on a path tracer… right now it has a variable sample rate per pixel since where ever the light hits is transformed to screen space and that pixel is sampled… each light ray bounces 20 times...

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Free Game Engine for Real Time Collaboration

Hi!I'm looking for a recommendation on a game engine that I can use to work with a friend in real time. I've tried Unity already and can't seem to get Unity Teams to work with my friend. If it matters,...

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