Introduction
Back in January 2019 when we started talking about our new game —tint. watercolor paint quickly became its crucial element. Inspired by this Bulgari ad we knew that our watercolor implementation paint needs to match the high fidelity of the rest of the assets we were planning to create. We came across an interesting paper by researchers from Adobe(1). The watercolor technique described there looked beautiful, and thanks to its vector (as opposed to pixel) scope it was able to run on lower-end mobile devices. Our implementation is based on this research, we altered and/or simplified some …