03-26-20 State Update
Addedimplementation for Post-Processing Shader access through GraphiteGlobal Scope access to Game Assets FixedGUI elements now automatically adjust scaling and ratio when device changes...
View ArticleLooking for beginners in any discipline
For some reason I thought that writing this post would be a lot easier. Still, here we go. Hello whoever you are, from whatever discipline, beginner or experienced, thank you for reading this. I'm...
View ArticleUnity - How do i clamp the speed of my character controller
Hi everyone, im having a problem with my character controller speedWhen i press both axis the speed increment, i dont understand why. Do you know a way for clamping my vector3 move?…
View ArticleRealism vs fun for a sandbox game
Hi there, I am currently developing a 2D top-down sandbox game in my spare time. The game revolves around collecting resources (which are each standard sized tiles in the game) to build various...
View ArticleApache Spark Related Query!
Hello Everyone, I am new here one of my friend was suggested to put query here. I don't know this is right place to ask this type of query, I have good knowledge about apache spark and I have 2...
View ArticleAdvice for serializing saves on a worker thread?
Asking for advice on an issue I'm sure other Studios or developers have faced.I have a problem. In my game, I have a very large player state. It's contains a global state for an RPG game. It contains...
View ArticleC++/Linux which IDE are you using or would you recommend ?
I am somewhat frustrated that i could not find an IDE that fits my imaginations (Debian 10 user). Here's what i tried until now and why none of them really pleased me: - Code::Blocks: frequently just...
View Articledeter multiple accounts for purpose of cheating
Hi,I was wondering what ways are there to deter people for making multiple accounts in an online game?To be clear, I am not against people having multiple accounts per say, its when they try to cheat...
View ArticlePlease help with a merge problem.
I'm doing well making, “Mari Bro.” When I use Visual Studio and I have finished a feature I commit and push the new feature. After this I have made it a habit to merge that branch into the master....
View ArticleWhat will Covid-19 Corona Virus do with the Games Industry 2020-2022?
In this episode I am asking a few questions besides my take on what might happen in the games industry! I am inviting you to come and brainstorm. Let other people know, that I am trying to get...
View ArticleFeedback on this small Endless Rope Swinging Prototype
I'm developing a small game in Unity just for fun and for the learning experience.So far what I have is this prototype:https://renge-games.itch.io/jungle-jumperI would appreciate any feedback you have...
View ArticleMIT License clarification?
I wanted some clarification on where to put the copyright notice & permission notice in a game which uses MIT software in it.The license defines "the Software" as:this software and associated...
View ArticleDeciding which graphics API to use
I'm building my own engine and am trying to decide on which graphics API to use. My graphical requirements are simple, I'm going for a mid-late 90s art style. As of right now I'm only concerned with...
View ArticleOnline shooter - Lf expert for procedural map generation and smn. for a...
Hi, thanks for reading, I'm a programmer/modeller/animator (skill decreasing in that order) and I'm going to work on an online shooter that takes place on a massive map (many kilometers) where two...
View ArticleRay Tracing
From where I am now I can`t state the precise recipy (formula) of our dish but ray tracing will be an ingredient. I know real-time games and ray-tracing don`t match but we are not going the...
View ArticleWhy 2D
all games emulate a 3d reality (puzzle games not included). even a side scroler or a basic 2d pong game. 3d is nothing but closer to the original.
View ArticleVariadic arguments
Hey folks, nice community you got here. But let me get straight to the point.Im completely new to AngelScript and to be honest i didnt even include it in the project the right way at the moment. I need...
View ArticleCreating Realtime Watercolour Simulation for the Mobile Game tint. on Apple...
IntroductionBack in January 2019 when we started talking about our new game —tint. watercolor paint quickly became its crucial element. Inspired by this Bulgari ad we knew that our watercolor...
View ArticleEpic Games Publishing Announces Partnerships
Epic Games is announcing a new multiplatform publishing effort with a developer-first approach. gen DESIGN (The Last Guardian), Playdead (Inside, Limbo), and Remedy Entertainment (Control) are the...
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