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Protocol for broadcasting to a lot of users quickly

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Hello there,

I want to create a realtime multiplayer game, that supports a lot of concurrent players. The requirements are probably quite similar to Curiosity - What's inside the cube?. Taps from a player should be broadcasted to all other players. The messages will contain only only a small data chunk, but the server should support handling a lot of taps and should also be able to broadcast them quickly.

I'm quite experienced in developing single player games, but not so much in developing multiplayer games, so I'm struggling with choosing the right technology for the following requirements …


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