Some may argue that hyper-casual is probably one of the easiest genres to analyse when it comes to game design. Some may argue that hyper-casuals aren’t worth analyzing because it’s a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?
I don’t claim to be an expert in hyper-casuals. I am just a consumer who can no longer enjoy games as a consumer, thanks to my analytical game designer eyes. Since I’ve been playing (analysing) a lot of hyper-casual games on mobile …