I've started working with graphics and now managed to implement a fixed camera that looks at a specified point (target point) in world space. Now I wanted to implement camera movement like in Blender, so using shift + mouse I can move my camera in its local space and move it left or right (by its local X-axis) (orthogonally to the target point). And now I want to also move the target point in the same direction as the camera movement but I'm moving my camera in its local space but the target point is in the world space …
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