New method for specular highlights
I had an idea about non-IBL specular highlights a while back and although I haven't tried it out yet, I thought it was worth putting up here to see if it's been tried before. I was thinking you could...
View ArticleTranslate vector to another coordinate system
I've started working with graphics and now managed to implement a fixed camera that looks at a specified point (target point) in world space. Now I wanted to implement camera movement like in Blender,...
View ArticlePhysics, thrust control - Devblog #4
Today's topic was “Dune”. It was quite problematic since I couldn't add something like desert planet. It's too early for that. That's why I decided to create new station - shop. So far, player is...
View ArticleOne question about MRT
Hi,I have a question about MRT.Let's say i have a shader with MRT output, something like this:struct PixelOutput { float4 color0 : COLOR0; float4 color1 : COLOR1; }; PixelOutput pixelShader(Input in) {...
View ArticleNew Roguelike game
Hello,I'm working on this project and would share it : https://quapote.itch.io/knightsneverendingdungeon
View ArticleCross Platform Mod API & SDK
mod.io is an API and SDK for hosting mods created by the team behind ModDB.com and IndieDB.com, similar to Steam Workshop, but with cross-platform support. It can be integrated in-game using the REST...
View ArticleDungeon Deep Patch Note #20200531
Patch Note #20200531A new update for Dungeon Deep has been released on May 31th, 2020. It introduced a new Scroll system, and added new optimization options to the game. We’ve also addressed a variety...
View ArticleDungeon Deep
DescriptionGreetings, folks. I hope everyone stays safe during this difficult time! I am here today to introduce you a roguelike puzzler presented by our studio, LemonSun Entertainment.Dungeon Deep is...
View ArticleiOS Game Development Framework Experiences?
Greetings everyone, I'm new to this Forum and mobile game development, but no stranger to commercial development in industry so please bear with me.I've just started messing around with iOS game...
View ArticleProject Escapes(Devlog 14) the floor is lava
Development log 14 Welcome to my new development log, In this video i show you some basic functionality and some new command blocks. I got some reactions to the last few video's that they want more...
View ArticleBlending two animations
I have implemented basic animation into my engine and now I would like to blend two animations together. The way I have it set up is there are AnimtionClip This is a serialized data containing its...
View Articlegame development
how to build a 2d game like super mario from scratch in c++? what are the things i should know? Could anyone elabborately answer my question?
View ArticleWhat makes a human different from monkeys/other animals
How does learning take place when we talk about animals. It looks like with humans learning doesn`t stop. Our learning process and that of animals overlap up to a point. It would seem that we break the...
View Articleneea a graphic artist for a 2d game
HelloI’m making a 2d game(50% done). i need a graphic designer to help me with the graphic design, you must also know a little animating as well. im doing this to gain experience so there is no money...
View ArticleRuntime crash with non-ref copy constructor
Hi, one of my users encountered a crash and I managed to size it down into a very small reproducable script:class Foo { Foo(){} Foo(Foo f){} } void Test(Foo f){} void Main() { auto f = Foo(); Test(f);...
View ArticleUse animation data from fbx file to do animation
I know how to read skinning data and animation data from fbx. what i dont know is how to combine those data to do animation. can someone help me? I'm following the article,...
View ArticleSéculos
Séculos is a game in which you must find ways to pass the time by doing various activities around the house you're stuck in. These involve minigames and light puzzles, which may lead to different...
View ArticleMemory Integration Issue Related to Function Delegates
Hello,Thanks for taking the time to read. I work on a team with a custom game engine. The engine itself has been in dev for over a decade, and a handful of games have been released on it, but we only...
View ArticleNew Devlog For My Upcoming Game :)
In todays devlog i added a New Trap, a New Level and much more… Here's the video:
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