I have implemented basic animation into my engine and now I would like to blend two animations together. The way I have it set up is there are
AnimtionClip
- This is a serialized data containing its skeleton and bone information
AnimationInstance
- Keeps track of how long it has been running, and the final transforms of the animation clip. Along with if it was active and if it is looping
AnimationController
- Has an array of AnimationInstance's
Assuming that I wanted to blend two animations that had the same skeleton, I am not sure how I would. My first naive attempt …