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Blending two animations

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I have implemented basic animation into my engine and now I would like to blend two animations together. The way I have it set up is there are 

 

AnimtionClip

  • This is a serialized data containing its skeleton and bone information

AnimationInstance

  • Keeps track of how long it has been running, and the final transforms of the animation clip. Along with if it was active and if it is looping

AnimationController

  • Has an array of AnimationInstance's

 

Assuming that I wanted to blend two animations that had the same skeleton, I am not sure how I would. My first naive attempt …


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