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Making scavenging interesting (turn-based survival/management)

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Hi!

Im designing a turn-based colony management game where you send survivors out on as grid-based map to search locations such as gas station, clinic, homes, police station etc. The location states what resources and items can be found (such as ammo in police stations, and medicine in clinics) and how much stuff there is there. You bring resources and items back to your colony (in the middle of the map) where you can build facilities and prepare defences for large attacks.

When scavening you can run into enemies and need to flee or fight, and more sound attracts more …


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