Runtime crash with non-ref copy constructor
Hi, one of my users encountered a crash and I managed to size it down into a very small reproducable script:class Foo { Foo(){} Foo(Foo f){} } void Test(Foo f){} void Main() { auto f = Foo(); Test(f);...
View ArticleFragment's Moonrise now live on the Steam Game Festival!
Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay.The game is live on Steam under Steam's Game...
View ArticleFragment's Moonrise
Fragment’s Moonrise is an open-world real-time strategy game, emphasizing spellcasting, micromanagement-oriented unit control, dodging, and overall fast-paced gameplay.Explore a Randomly-Generated Open...
View ArticleHow does a minor developer lead a project?
Hi guys. I'm curious about how an underaged can lead, fund and release a game project (if it's even possible) - what legal rules are there?, how do you handle your income?, do you have to create your...
View ArticleFragment's Moonrise now live on the Steam Game Festival!
Seems like an interesting premise, I'll definitely give it a look!
View ArticleAI in hosted games
Hello all,I am working on a client hosted co-op action game.Lately I've playing with the AI and I realized that I've missed a critical point:How do client-hosted games deal with an AI that is spread...
View ArticleWWII Heroic Epoch
WWII heroic Epoch is a mobile game based on historical timeline of world war 2 from Sept 1939 to the end of the war. The current version is in Sept 1939 to Oct 1939, which is an invasion of Poland. You...
View ArticleValgrind / Address Sanitizer equivalent for Visual Studio
Hello everyone,Just recently I ran into one of those nasty memory bugs that needs digging for days. After wrestling with Visual Studio and Windows for days I finally gave in and switched to Linux for...
View ArticleWe are looking for a game-developer/-creator or 3D-artist to "get rid" of...
Is there any Game-Developer or 3D artist who could be interested in not-rented houses - okay, they are some more then just "some", to be honest, it's a complete city - a small country if you will think...
View ArticleDelhanro - Play as over 100 heroes for free, right in your browser
This game is currently in alpha and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your browserCheck out the Delhanro gameplay videos!
View ArticleNew Hero Added 6-17-2020
New hero added: Name DropperClick here to play Delhanro for free in your browser
View ArticleMaking scavenging interesting (turn-based survival/management)
Hi!Im designing a turn-based colony management game where you send survivors out on as grid-based map to search locations such as gas station, clinic, homes, police station etc. The location states...
View Article[Windows][Linux][MacOS]2.5D Isometric RTS in custom engine [C++][SFML]
IsoRTS is an RTS gameIt is using a custom isometric game engine written in C++ using the Simple and Fast Multimedia Library. The aim of the project is to build a game heavily inspired by ‘Age of...
View ArticleAngelCode Engine Interface Documentation Generator
Hi Folks!Ever since I started using AngelScript, it bugged me having to remember the C++ functions I registered with the engine when writing script code. What was that function name again? What...
View ArticleNew Devlog For My Upcoming Game :)
Hi everyone, in todays devlog i added the final level(Boss Level), new animations and much more… Here's the video:
View ArticleJelly Dash (Android)
This is my new game on Android. It's a casual game where you control a jelly character.Link: https://play.google.com/store/apps/details?id=com.moonwire.jellydash
View Articledeffins io
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View ArticleWarFair
Dear gamedev community, we are a small development team from Breda University of Applied Sciences and for the past 2 months we have been working on our non-profit, third-person, turn-based strategy...
View ArticleMap quest game C++/ Help me please
Please I need your help.1.How to connect character object with "@" from the map and enemy object with "%"?2.How to make different enemyes with diferent parameters like file or list or…and to connect...
View ArticleUI/UX Artist: Multiplayer Lobby Update
Hi all. This is your UI/UX Artist Paul. The Multiplayer Lobby is coming along nicely! Screen real estate is being better prioritized and certain elements have been reduced accordingly, as can be seen...
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