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Runtime crash with non-ref copy constructor

Hi, one of my users encountered a crash and I managed to size it down into a very small reproducable script:class Foo { Foo(){} Foo(Foo f){} } void Test(Foo f){} void Main() { auto f = Foo(); Test(f);...

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Fragment's Moonrise now live on the Steam Game Festival!

  Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay.The game is live on Steam under Steam's Game...

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Fragment's Moonrise

Fragment’s Moonrise is an open-world real-time strategy game, emphasizing spellcasting, micromanagement-oriented unit control, dodging, and overall fast-paced gameplay.Explore a Randomly-Generated Open...

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How does a minor developer lead a project?

Hi guys. I'm curious about how an underaged can lead, fund and release a game project (if it's even possible) - what legal rules are there?, how do you handle your income?, do you have to create your...

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Fragment's Moonrise now live on the Steam Game Festival!

Seems like an interesting premise, I'll definitely give it a look!

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AI in hosted games

Hello all,I am working on a client hosted co-op action game.Lately I've playing with the AI and I realized that I've missed a critical point:How do client-hosted games deal with an AI that is spread...

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WWII Heroic Epoch

WWII heroic Epoch is a mobile game based on historical timeline of world war 2 from Sept 1939 to the end of the war. The current version is in Sept 1939 to Oct 1939, which is an invasion of Poland. You...

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Valgrind / Address Sanitizer equivalent for Visual Studio

Hello everyone,Just recently I ran into one of those nasty memory bugs that needs digging for days. After wrestling with Visual Studio and Windows for days I finally gave in and switched to Linux for...

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We are looking for a game-developer/-creator or 3D-artist to "get rid" of...

Is there any Game-Developer or 3D artist who could be interested in not-rented houses - okay, they are some more then just "some", to be honest, it's a complete city - a small country if you will think...

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Delhanro - Play as over 100 heroes for free, right in your browser

This game is currently in alpha and a lot of the graphics are currently placeholder graphics.TrailerClick here to play Delhanro for free in your browserCheck out the Delhanro gameplay videos!

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New Hero Added 6-17-2020

New hero added: Name DropperClick here to play Delhanro for free in your browser

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Making scavenging interesting (turn-based survival/management)

Hi!Im designing a turn-based colony management game where you send survivors out on as grid-based map to search locations such as gas station, clinic, homes, police station etc. The location states...

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[Windows][Linux][MacOS]2.5D Isometric RTS in custom engine [C++][SFML]

IsoRTS is an RTS gameIt is using a custom isometric game engine written in C++ using the Simple and Fast Multimedia Library. The aim of the project is to build a game heavily inspired by ‘Age of...

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AngelCode Engine Interface Documentation Generator

Hi Folks!Ever since I started using AngelScript, it bugged me having to remember the C++ functions I registered with the engine when writing script code. What was that function name again? What...

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New Devlog For My Upcoming Game :)

Hi everyone, in todays devlog i added the final level(Boss Level), new animations and much more… Here's the video: 

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Jelly Dash (Android)

This is my new game on Android. It's a casual game where you control a jelly character.Link: https://play.google.com/store/apps/details?id=com.moonwire.jellydash

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deffins io

new game new life new DEFFINS COME TO WAR ALL TO NEW UNLOCK YOUR ITEMS AND COINS game is .JOS system to created good games

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WarFair

Dear gamedev community, we are a small development team from Breda University of Applied Sciences and for the past 2 months we have been working on our non-profit, third-person, turn-based strategy...

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Map quest game C++/ Help me please

Please I need your help.1.How to connect character object with "@" from the map and enemy object with "%"?2.How to make different enemyes with diferent parameters like file or list or…and to connect...

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UI/UX Artist: Multiplayer Lobby Update

Hi all. This is your UI/UX Artist Paul. The Multiplayer Lobby is coming along nicely! Screen real estate is being better prioritized and certain elements have been reduced accordingly, as can be seen...

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