Dear GameDEV,
Forgive me if this has been answered too many times, I went through about 4 pages of results (here and Google) and none have helped with this question (at least to my current knowledge base)...
I currently have 2 threads (2 contexts) in OpenGL; one to render the frame and one to render all the 2D ontop of the frame (labeled HUD). While this works I can see a significant performance loss rendering the HUD as 1920x1080 vs 1440x810 (witch I know is ~3.5MB difference)
Partial Code:
Renderer:
while((getState()) != STATE_SHUTDOWN) {
glClearColor(0.0 …