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Reverse projection

I've recently been playing around with the Reverse Projection trick that I have read about on these forums. I'm a little confused though.I plotted a graph of a normal projection matrix over a range of...

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Need an artist in the style of pixel art, as well as in animation

We are a modest team from Russia (if you can call it that). We need an artist who can draw well, we apologize right away, but we make the game for free -_-

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Make an object face a position

Hello I have a problem to make the object orient to face a position. To get the angle I'm using the code found in thug1 source code, But it seems to not work. float AngleY(D3DXMATRIX& orient,...

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RPG Music Pack: The Complete Collection

Released! This multi-pack over 55 RPG, RTS, and Fantasy themes centered around towns, castles, dungeons, battles, exploration, and more! Also includes 16 Fanfares and 4 Ambiences!​Available on GameDev...

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Weekly Update # 84 - Sight Spotting

Hello there! It's your favourite Weekly Update blog post again! This week was kinda rough A lot was going on at home, which made it difficult to do any work at all. There's not a whole lot of new stuff...

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Drag[en]gine Game Engine Relese 1.2

Another Release to make the Dragon stronger and bigger. The Drag[en]gine is now available in the version 1.2 with fixes and new features.Read more

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Drag[en]gine Game Engine Release 1.2

Another Release to make the Dragon stronger and bigger.This release contains more Bug Fixes and new Features. Get the 1.2 release files from the Download Section. You can install it over the 1.1...

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OpenGL share GL_RENDERBUFFER between threads

Dear GameDEV,Forgive me if this has been answered too many times, I went through about 4 pages of results (here and Google) and none have helped with this question (at least to my current knowledge...

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Our second game "The War We Lost" intro

Hi everyone. Today we are ready with the game intro, and we are working hard to create the demo. The game will be available for Win,Mac, Linux, iOS, Android and may be consoles. It will be a open world...

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Raycast-based pathfinding experimentation

Hi everyone,Today, I would like to talk about pathfinding. The way I would usually tackle it would be by using some sort of grid and navigating in it using A*(or a variant like Theta* for any-angle...

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ProjectW

ProjectW is a WIP game that I develop alone. It is coded in C++, using a custom Vulkan renderer, and pretty much everything is coded from scratch except for the sound engine, which (currently) uses...

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How much different is developing for a console from developing for computers?

Hi. I'm a student trying to learn more about the industry and gameplay programming. While pursuing my degree I've created several games for PC (pretty simple games like shoot the target to activate...

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war zone

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Candy Racing Cup: The Lillians Rallies

Hi everybody from Gamedev.net,I'm releasing v9.47 of Candy Racing Cup: The Lillians Rally.2 cars, 2 animals riding a car, 1 circuits…Before releasing, I'll place a smoke effects at the back of the...

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Candy's Space Adventures: The Messages from the Lillians

Hi everybody from Gamedev.net,Recently, I've decided to enhance my old Candy's Space Adventures v9.37 and create a lite version of our game Candy's Space Mysteries II: Missions on the Earthlike...

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Candy's Space Mysteries II: Missions on earthlike Planets

Hi,Since the latest vision of a new title: Candy's Space Adventures: The Messages from the Lillians v9.37, i've done done many changes to Candy's Space Mysteries: Missions on the Blue Planets v12.97....

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Lights of Dreams V: Path of Starfield

Hi,Lately, Lights of Dreams V v6.07 was released without tecnical problems.This game allow the character, callen Xylvan, to travel in Space & resolve inter-galactic missions.I tested the spatial...

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Movement-induced avatar disruption aura

Unsure where to post this, but…If you look at the following short clip from GTA V you can see a band of visual distortion surrounding the player avatar as it moves. The distortion is there also if you...

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OGL Depth sorting of alpha tex for shadowmapping

So basically i want to draw tree leaves into the shadowmap, to do that i would need to disable depth writes to zbuff and read depth value of current fragment to see if leaf (as its a texture with...

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GameDev.net Turns 21 Today. Now legally of age in the US

GameDev.net was launched 21 years ago today. And while in Internet years that's half a millenium, for those of us that have been around it's just another great milestone.But that also means cheers to...

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