Hello,
I have implemented a structure based in Node (particles) and Beams (edges), to perform a cloth simulation. ( like BeamNG does to perform deformation physics )
I'm wondering to know how could I stop constraint relaxation dynamically after some crash, to simulate a car chassis crash and avoid a complete recovery due to constraint solving.
(this is my current constraint solve code, more in http://web.archive.org/web/20080410171619/http://www.teknikus.dk/tj/gdc2001.htm )
Thanks