Quantcast
Channel: GameDev.net
Viewing all articles
Browse latest Browse all 17063

Softbody Verlet Integration Deformation

$
0
0

Hello,

I have implemented a structure based in Node (particles) and Beams (edges), to perform a cloth simulation.        ( like BeamNG does to perform deformation physics )

image.png.62e87da959cce69745a53260443e835d.pngimage.png.c251c90f0e023537488ac29f4207b92e.png

I'm wondering to know how could I stop constraint relaxation dynamically after some crash, to simulate a car chassis crash and avoid a complete recovery due to constraint solving. 

(this is my current constraint solve code, more in http://web.archive.org/web/20080410171619/http://www.teknikus.dk/tj/gdc2001.htm )

image.png.47a9d3b95d2e469d4e4608ffdeb41a49.png

 

Thanks


Viewing all articles
Browse latest Browse all 17063

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>