WinSock2 for Games
IntroductionI went on #gamedev (my nick is jadam) the other day and asked if anybody knew DirectPlay. I was expecting someone to just say "Yeah, go to www.directplay.com and get an online book!" Not a...
View ArticleA Win32 Approach to Multi-threaded Servers Part I - WinSock
A Win32 Approach to Multi-threaded Servers Part I - WinSockby Kurifu RoushuThanks to Smoogle for editing this article for me.PrefaceThis article I intend to be the first of a few articles, to form a...
View ArticleThe Little-Known Secrets of Unity Oculus CPU/GPU Performance Levels
Here's a question for those of you who develop for Oculus VR... How much do you really know about the Oculus CPU and GPU hardware levels? Let's see what these hardware levels are doing to your game.In...
View ArticleFragment’s Moonrise | #42 A look into the inner-workings of a Unit, Part 7
Welcome to our forty-second blog post! Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it! We’ve been gathering more and...
View ArticleMoonrise
Fragment's Moonrise is an open-world real-time strategy game. Explore a vast land rich with demonic creatures. Establish a base, and venture forth to eliminate the powerful beings that have...
View ArticleStouthollow Tales
Join the discordYou've inherited an item shop! Congratulations and welcome to Stouthollow! Your parents have been running this item shop for as long as you can remember. But it's finally time for you...
View ArticleBack In The Game
Ice Man said it; we got bogged down with life and kind of hibernated on the project a bit. I got to be honest though, I have felt like this before the holidays and I need to get it off my chest. After...
View ArticleTrying to attach Custom Actor Class to my Character in Unreal,...
SOLVED XDLooking for a quick simple solution for this problem i'm having. I want to attach a skeletal mesh via a Custom class i made called ArtifactWheel. Here is the Code for my Custom Actor class...
View ArticleTrap
Trap is a survival shooter in which you must stay alive as long as possible in the fight against zombies.https://store.steampowered.com/app/1123210/Trap/
View ArticleABx
Fantasy Online RPG at time of the Trojan war.I guess this a technical project, not so much an art project, that's why there is a screenshot from the server, not the client 🤣.LicenseThe source code is...
View ArticleDebugging Game AI
Some time ago I made a Behavior tree implementation for this game. While the implementation seems to work, the NPCs sometimes behave very silly, so I thought it would clarify their behavior when I...
View ArticleGame trailers & Video game creatives
Hello! We are Soft Ears Studio and we are developers video creatives for your projects and games. Some of ours work:Game creatives: Game trailers: More of our woks...
View Article4X Space Game - Dev Blog 1: Basic Procedural Planet Template
This is the first of many blog entries to come where I go from the very beginning all the way to a working prototype of a 4X Space game. This game will hold some similarities from games such as...
View ArticleP-BOT
P-BOT, the amazing sci-fi platformer. Jump, swing and bounce through this futuristic city. Encounter various obstacles that will require your skills to overcome.In this game you play as P-BOT, a robot...
View ArticleThe Otterman Empire
An intense quick-fire party shooter for one to four players. You must gear up, strap on your jetpack and travel across the galaxy in havoc causing, party game mayhem! With rapidly changing game modes,...
View ArticleIsle Of Spirits
In Isle Of Spirits, you play a castaway on a particulary uncommon uninhabited isle.Player starts on a procedurally generated isle and have to craft stuff from resources found on the isle to survive....
View ArticleClass constructor/destructor registration for asCALL_GENERIC
I'm struggling registering class constructor and destructors following the example in “Registering a Value Type”. For,r = m_pEngine->RegisterObjectType("Motor", sizeof(Motor), asOBJ_VALUE); assert(r...
View ArticleSoftbody Verlet Integration Deformation
Hello, I have implemented a structure based in Node (particles) and Beams (edges), to perform a cloth simulation. ( like BeamNG does to perform deformation physics ) I'm wondering to know how...
View ArticleThoughts on our reveal trailer for The Otterman Empire
Hey everyone I wanted to share the offical reveal trailer for our 3 year long journey known as The Otterman Empire coming to Nintendo Switch, Xbox One and PC earlier this year.
View ArticleHelp with my Life Sim game? Tips/ideas/thoughts
I'm very new to everything gaming and I've only ever used the RPG makers for my games so I needed a bit of help. I want to make a game that plays mostly like a real-time life sim like Animal Crossing...
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