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What Math topics are essential to a game programming (possibly specialising in AI) or graphics programming position?

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Hello. I don't really like writing walls of paragraphs like this, but I'm an undergraduate student studying computer science in my spring semester and thought that this site might be a good start to get insight on what maths would be beneficial for a general game programming - hopefully with a specialisation in AI/ML - or a graphics programming position.

The programme structure of my university makes it compulsory for students to select optional modules in order to progress through the course. Last semester i took on a maths module that focused on the foundations of linear algebra, geometry …


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