PixelCast 21, Meetup, Andrew Scott Hollis, Jeweler's Dozen...
In episode 21, Jeremy comes to you from the January PixelFest Devs meetup at Circuit Social in downtown Norfolk and chats with Andrew Scott Hollis about his physical/board game Jeweler's Dozen, a...
View ArticleThe Developer's Impact Returns to GDC with Talk on Socially Conscious Game...
Organizers of the Game Developers Conference (GDC) 2020 will host ‘The Developer’s Impact,’ the second annual installment of the GDC Main Stage and a follow up to last year’s talk, ‘The Developer’s...
View ArticleUnity Pattern: Stateless Scenes
Unity does not provide much direction on how to transfer game state between scenes. Some community suggestions are singletons, static variables or DontDestroyOnLoad. But these have other effects that...
View ArticleACotGK: The Ranger’s Secret Hideout
The Accursed Crown of the Giant King is an old school role-playing game, single player, party based. It will be released in 2020 for Windows, Mac, and iOS. ACotGK is by Merry Prankster Games, and you...
View ArticleGDC 2020 State of the Game Industry Report
The 2020 State of the Industry Report is now available. Nearly 4,000 game developers were surveyed to shed light on current and future game industry trends. Highlights include:PlayStation 5 is of more...
View ArticleCleaning up the Shipbuilder
While not finished being cleaned up, the shipbuilder, one of the foundational pieces of the game has gotten the "screen maker" overhaul. Which means the interface is far far easier to create and make...
View ArticleGraphics Programming weekly - Issue 116 — January 26, 2020
Learning from datathe article presents how ordering mesh data can influence rendering performancecompares different algorithms developed for this purposethe primary focus is on how to train these...
View ArticleLeaderboard is LIVE
You can now see the top ships using the tab at the top called leaderboard. Those URLs can be copy and pasted into the app, so you can try them out for yourself.Read more
View ArticleOutline Both Squares and Hexes
So I’ve been experimenting a lot lately with rendering lines on the ground, for the map in strategy and tactics games. Last post I already had this effect working for a square grid, but it wouldn’t...
View ArticleInterception - Radio Transmission Sound Effects
Bluezone releases 'Interception - Radio Transmission Sound Effects', a new collection of high definition radio communication and interference sound effects. From buttons and switches to military radio...
View ArticleDrople
Play Drople in your browser!Drople is a casual arcade web game (HTML5), where the goal is to destroy the blocks rising to the top. As you progress, more balls can be collected, but the blocks will...
View ArticleDictionaryga.me
Dictionaryga.me is a trivia game about finding the correct definitions for English words. The game is built in React for the frontend and Django for the backend. It was built in a little more than a...
View ArticleHow to Rescue Memory on Disabled GameObjects
[Check the original post at Unity Save Memory Within OnDisable]One of my students, Ryan, asked me last week how he could rescue the memory Unity was stealing from his game because of disabled game...
View ArticleHow to Batch Social Media Content When You’re an Indie Dev with No Spare Time!
Guest Post by Travis Taborek Is this you?You’re working 14-16 hour workdays for cents on the dollar.You post your art and screenshots and no one notices.Whenever you host a sale no one shows up to the...
View ArticleComposing a Holistic Score
@font-face{font-family:'Roboto';font-style:italic;font-weight:500;src:local('Roboto Medium...
View ArticleLabyrinthine – Dev Blog #6
Original Version: https://www.valkogames.com/labyrinthine-dev-blog-6/Welcome to devblog six! Thanks for being patient guys on this one guys. Devblog #5 spanned 2 weeks due to the previous week having...
View ArticleLabyrinthine
Labyrinthine is a cooperative horror game focused on delivering a terrifying experience for up to four players online. The game takes place within a labyrinthine maze filled with nightmarish creatures...
View ArticleWhat Math topics are essential to a game programming (possibly specialising...
Hello. I don't really like writing walls of paragraphs like this, but I'm an undergraduate student studying computer science in my spring semester and thought that this site might be a good start to...
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