[Check the original post at Unity Addressables: PlayFab CDN Integration]
How would you cut your content update iteration times by 10x? You know, these 5+ days you may spend to ship a new build with updated game assets. Let's see how to improve these times with addressables and PlayFab.
In this post, you'll learn:
- How you're wasting days of work with every game patch you do to update content
- The secret to cutting the content iteration times from days to 1 hour with Addressables and PlayFab

Years ago, I was well immersed in the hyper casual games …