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Stouthollow Tales

Join the discordYou've inherited an item shop! Congratulations and welcome to Stouthollow! Your parents have been running this item shop for as long as you can remember. But it's finally time for you...

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Help with a beginning project

Hello. I have just a little knowledge about programming, and I would like to make my simple first project in Java using Netbeans. I would like a program to first randomly pick one out of lets say 20...

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Rewrite secret maryo chronicles on SDL only with any GUI library

Im have no idea how do it i know few programming languages but dont know how to proced in gui and fixing code on github.Looking for answers i know GIT  a little but i will be use gui interface on...

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Memory 'management' for dynamically sized objects

Hey all,I'm struggling a bit with defining the approach of handling allocation for the mesh instances in my 3d scene class. Some remarks:I want to be able to identify them using a unique numeric ID...

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Dev Diary #108 - Last Week, In Summary 07

Hello and welcome to the 60th Dev Diary, the short version!Last week was quite uneventful, as most of the week was spent with resting, but I did manage to do the following;Created some new story...

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Game trailers & Video game creatives

Hello! We are Soft Ears Studio and we are developers video creatives for your projects and games. Some of ours work:Game creatives:        Game trailers:         More of our woks...

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The Maharashtrian and Maratha Wedding Vedic shows.

Marathi, a culture significantly awakened by the sacred individuals, has reliably had confidence in continuing with an unassuming life investing in the land and to God. A comparable straightforwardness...

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The Maharashtrian and Maratha Wedding Vedic shows.

Marathi, a culture significantly awakened by the sacred individuals, has reliably had confidence in continuing with an unassuming life investing in the land and to God. A comparable straightforwardness...

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x64 calling convention doesn't make room for return value in rcx

I have a function which works correctly with asCALL_CDECL_OBJFIRST. self is the correct pointer, and passed via rcx as specified in the x64 calling convention:staticvoid...

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Help me to understand BVH

I have been looking into https://worldoffries.wordpress.com/2015/02/19/simple-alternative-to-clustered-shading-for-thousands-of-lights/ andhttps://www.3dgep.com/volume-tiled-forward-shading/Both talk...

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DirectX: MFC OnIdle limited to 60 fps

Hi guys ,i have a very particular issue…i have directx classes for rendering to a window. I have created a GUI with MFC c++ and integrated my DirectX classes with it. I am initialising on OnInitDialog...

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Where to start to learn how to create games?

Hello! Guys, I'm completely new and want to learn how to create games, for example racing games Tell me where to start to learn?

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Why tooling matters in gamedev - my experience

Tooling is powerful. It saves you time, effort and makes it accessible. On this video I'll show you why it matters and how it affected my project, directly with examples of many of the tools.While some...

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Project IMP - MMORPG devlog

Follow me on the journey of creating an MMORPG. Along the way, I will share my experiences, implementation choices, techniques, decisions, tips and tricks, until the release.     

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How to Cut Your Content Update Times by 10x With PlayFab

[Check the original post at Unity Addressables: PlayFab CDN Integration]How would you cut your content update iteration times by 10x? You know, these 5+ days you may spend to ship a new build with...

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Spoiler tags & collapsible/scrollable/resizable code blocks

I've noticed there's no current support for spoiler tags with the new system. Being able to set the spoiler preview text would be a nice feature, as it was requested with previous forum software...

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Highlight to quote support on any page that supports comments

In the Forums section of the site, you can highlight text in a thread and get a Quote popup block that then allows you to easily quote in a reply. You can easily do this multiple times to cherry pick a...

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What keeps a player going through seemingly nearly identical levels?

There is a certain balance, of too easy/repetitive and a player will get board, and yet a lot of games thrive off of large volumes of very similar content.  Is there a good concept to explain this?...

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"3D Artist" looking for some work to improve skills

Hello Guys,I work with Blender for some months now. I Want to further improve my skills in a team of nice people ^^.  If u have some work for me to do feel free to message me :D. 

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Need some help with stencil buffer.

I have been designing a object outlining method for my home-grown game engine.  I thought the stencil buffer would do it , but I have having problems with the results. I have been trying to make...

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