My final blog post on my snake game, Garden of Eating! Version 2.0 has been available here on gamedev.net, as well as on my GitHub account, for the past few weeks. In the meantime, I've been busy creating a series of videos on its development. I think it acts as a decent point of reference for how I designed and coded the basic version of the game. And is decent as a tutorial for anyone starting out with SFML, or wanting to get into coding a basic game in C++.
I split it up into four parts …