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Getting correct coordinates after pinch zoom (drawing line) Android Canvas

I am trying to draw the line following by the users finger(touch). It is quite easy task to implement if there is no scaling.    Drawing without scaling works perfectly here is an screenshot...

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Light management in scenes

I wrote a novel at first but rather let me rephrase this into something compact for reading (hence the edit).  When creating a generic light management system for forward rendering (light lists per...

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looking for hobbyist directx developer to collaborate with

Hi,     I'm looking for game dev hobbyists of a certain age ( i'm 42 now, 43 in a few months) who remember early 8-bit/16-bit gaming on consoles like megadrive(genesis)/Snes and old arcade games like...

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Battle Space Royal

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Battle Space Rotyal

Hi allFirst screenshoots of my indie project “Battle Space Royal”Battle Space Royal is a space battle royal, which is played alone, duo or squadAll players start with the same survival probe. The...

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Freelance illustrator / concept artist

Freelance illustrator / concept artist available for work. portfolio: http://allblacklineout.com email: cwansconr@gmail.com Thanks!

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concept artist

Hi im a concept artist looking to increase work in my portfolio. i only want to project what has a dedicated team, and doesnt aim too high with its project. my strengths are in creating new creatures...

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Programmers required

Project name: Kin Brief description: This is a 3D multiplayer war game, mixing stategy, teamwork, building, trading and large scale epic battles. players will take on a new life for one of seven world...

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Game Research & Statistics

Hello,We are preparing our plan for the development of a new game and we need to do some research about other games in the genre.Can anyone recommend one or more good websites where we would be able to...

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Valkyrie 2D Game Engine

Hello and welcome to the first post documenting my developer journey as I create a 2D game engine. This project started out as my final assignment in a Certificate IV in Programming at Upskilled PTY, a...

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Snake - Game Dev Series on Youtube

My final blog post on my snake game, Garden of Eating!  Version 2.0 has been available here on gamedev.net, as well as on my GitHub account, for the past few weeks.  In the meantime, I've been busy...

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Riley Entertainment - The Garden of Eating

The Garden of Eating is my second entry here on gamedev.net, a clone of the classic "Snake" game.  I used this as a platform to evaluate the SFML library, and to gain further experience in game...

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K37-D

K37-D is a game for science fiction fans about an ordinary space engineer in the year 2204 who takes a seemingly simple job that quickly becomes more complex. This single-player adventure game takes...

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Valkyrie open-source cross-platform engine

Valkyrie is a 2D side-scrolling game engine written in C# using the Xamarin cross-platform framework. 1 common code base can be compiled to native assemblies for iOS, Android and Universal Windows...

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K37-D on Steam

I recently released my game, K37-D on Steam. If you could help spread the word on twitter, that would be appreciate; @shadowbladeg  Steam: https://store.steampowered.com/app/1193200/K37D/

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Looking for a SOUND MIXER (and or composer?) and a FEMALE VOICE ACTOR, for a...

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Game engine in C and open source, The Box, structural programming

I notice a couple of people asking for non standard engines, so i decided to make this topic.This is not a personal thing there are several reasons for this : One is code automation, if you using...

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Web Card Game Online HTML

(Sorry I'm Bad English)I know a little bit about code, I used to make a visual novel game in renpy, it made very easy because there were detailed instructions on it.I am having an online card game...

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Win32 GDI - Need help Adding a bitmap to this example

Firstly, I'd like to say hello to everyone here! I have found a lot of useful information on this website and hope to learn a lot more during my stay 🙂I've been reading theForger's Win32 API tutorial...

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Huge memory leaks when I load textures

Hi !I have memory leaks in this code, but I don't know how I could fix them. Can you help me ?DWORD WINAPI D3D11Rendering::texturesLoading(LPVOID lpParam) { LoadingThreadsParameters* parameters =...

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