Welcome to Fragment’s Moonrise
We'd like to announce that we're live on Kickstarter! If you're interested in the game, please consider supporting us here: Kickstarter.com In addition, we're also live on Steam. If you're interested...
View ArticleFragment's Moonrise
Fragment’s Moonrise is an open-world real-time strategy game, emphasizing spellcasting, micromanagement-oriented unit control, dodging, and overall fast-paced gameplay.Explore a Randomly-Generated Open...
View ArticleIssue with DirectX12 timestamps
I've been adding timestamp queries to my DX12 renderer and noticed something weird. This can get long to explain so I'll try to mention as little as possible (I'll just add further information if it's...
View ArticleWrong notifications
I love Gamedev.net. I am receiving email notifications that don't concern me.Josheir
View ArticleDocumentation Is Your Friend
Today I took the time to catch up on documentation. As an electrician, you live or die by it. In the Navy one of my many duties included updating it. I know it is hard work, but I also know that you or...
View ArticleSimple hello world Geometry Shader / OpenGL
Does anyone have a simple code to use a geometry shader that spits out one triangle?I'm moving the Marching Cubes code off of the CPU and onto the GPU. Again, the source is free.
View ArticleQuestion about Multi Rendering targets in OpenGL
Hello! I'm trying to implement bloom to my OpenGL game but I'm a bit confused. I want to create a second color attachment for saving the scene highlights. I'm using multisampled textures and have no...
View ArticleBridgeIT
BridgeIt is a fun game that tests your eye - hand - brain skills.Build your way to the top.Race against the clock, Test your skill with no room for mistakesEven take it to the world stage and race...
View ArticleBridgeIt - Casual Joy For Android
BridgeIt - For AndroidBridgeIt is a fun game that tests your eye - hand - brain skills.Build your way to the top.Race against the clock, Test your skill with no room for mistakesEven take it to the...
View ArticleSpace wargames with "realistic" movement?
In space you can't turn like a plane because there is no air resistance. The only way to turn is either to reverse all your momentum, or to slingshot around a gravity well.Do any games use this...
View ArticleManaging Objects on a Conveyor Belt i.e. Factorio and Satisfactory
I have been playing a lot of Factorio and Satisfactory and was trying to replicate a simple version in Unity. Nothing too fancy just a few belts and machine moving thing around. Does anyone have any...
View Articleglsl u_time
Hi, why is the color not animated:#ifdef GL_ESprecision mediump float;#endif uniform vec2 u_resolution;uniform float u_time; vec3 colorA = vec3(0.912,0.411,0.288);vec3 colorB = vec3(1.000,0.833,0.224);...
View ArticlePathfinding, need feedback
I started work on the pathfinding algorithm. I know the stages of the algorithm (how it should look like in the end), bellow is almost pseudocode (it`s real code but I haven`t started...
View ArticleProject Escapes(Day 6)
Day 6 and finally some more shapes.Today we added doors and windows, models are placeholders created by me, and my blender skills need some improvements. Left clicking with the mouse opens or closes a...
View ArticleSuggestions for Interfacing between a Browser Game and a Local Engine
Hi there.So for the past year and a half, I've been developing increasingly complex projects using the Twine/SugarCube development platform with the heavy use of JavaScript. However, I've started to...
View ArticleOwl Shooter (Manager Killer) - DOOM like FPS
A 3D shooter requires 3d artists, animators and sound engineer. Good day. The project is unequivocally non-profit and applicable to such tasks: - go through the entire sequence of the project’s...
View ArticleDiscover Python and Patterns (9): Pygame
In the previous posts, I introduced enough of Python and patterns to start creating games with graphics using the Pygame library.This post is part of the Discover Python and Patterns seriesInstall...
View ArticleWeekly Update #74 - Back in action!
Hey. It's been a while, huh?I have quite a bit to talk about today, and not just about the game.So lets me get this straight about what's been happening first.What's happened? Why did you go quiet for...
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