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The future of open source games on MacOS

With the deprecation of OpenGL on MacOS and the most likely true rumors of ARM based Macs (that most likely support the Metal graphics API only), how is everyone handling open source gaming on...

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lights turning on over time instead of instantly

Hi all, I'm working on some lights for a vehicle. I've got them setup through Unity's animator, using multiple layers. The animations themselves are pretty simple, turn signals just switch the enabled...

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More physics, maneuver mode, docking system, brake system - Devblog #5

Day 3 - “Loon”Main featureTopic for June 3rd was “Loon”. Quite weird topic for game, especially when the game is about space and resource management. Anyway, I decided to add a new ship - shop: “Don't...

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Maiven

ARG at the intersection of gaming and finance. The goal is to help each player improve their spending habits by utilizing in-game mechanics. Level difficulty is based on individual player's real-life...

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Maiven - Feedback Much Appreciated!

Hello fellow gamers and devs! Seeking feedback on the early game prototype I just released. It's an alternate reality game focused on improving one's financial habits. With minimum features and...

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Kitty Pawpera

A mini rhythm game about singing with a quartet of strange cats. Will your performance be pawsome, or will it be a cat-astrophe?

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UI/UX Artist: "We're In The Lobby, Where Are You?"

Hi all. This is your UI/UX Artist Paul. This week I have the Multiplayer Lobby screen to show off for overhaul. This time I borrowed design elements from an older screen I had made, the Asset Screen,...

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Tsugi releases GameSynth 2020.1, the new version of its procedural audio tool...

Tsugi, a Japanese company founded in 2011 by ex-Sony employees and specialized in procedural audio tools for game development, has just released GameSynth 2020.1. In one single tool, GameSynth offers...

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OTF charsets issue

Hello everyone.I am working on my own OTF parser on C# and I am currently stuck on charsets.I successfully parsed the list of charsets and found out that it contains several formats, which is not...

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Wanderer

Wanderer (GitHub) is a free open source game engine so simple that I wrote this pitch in it:- Name: Decrepit shop MandatoryActors: - Name: Goblin Dialogue: Next: 9d07cdba-f7bf-47c3-9039-04df8102bd63...

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Frame delayed when Captured in Nsight

Hey,So I've been bashing my head against the wall trying to figure out what could be the cause of this.Basically, whenever I take GPU captures in Nvidia Nsight, it looks like my entire frame is being...

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Pathfinding (2)

I`m looking to perfect my pathfinding algorithm.  When you use A* the main reason you check the neighbour tiles is because you want to see if you can advance the current track/there are no obstacles in...

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Modding in VR is here and growing

Latest update from us for VR developers, is full cross-platform mod support for VR games. We're excited by the update because modding is an awesome way to push forward creativity, and VR is one area...

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Do You Like C# Value Types? Here's How to Apply C# 7.0 Ref Locals & Returns

In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game code and make your programming intentions clear when dealing with C# value types.Quick...

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Isle Of Spirits

Isle Of Spirits is a chill and casual survival game in which you stranded on a desert procedurally generated isle.Explore the isle and collect resources to craft items and tools. Discover an infinite...

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Skeletal animation (ASSIMP) formula

I am trying to implement skeletal animation in my engine using ASSIMP. So far I have the model loading and rendering fine.. I am pretty sure the per-vertex inputs are set up correctly with the proper...

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Build, Expand, and Manage (Socially) Challenge is Now Live!

After feedback from the community, the Build, Expand, and Manage (Socially) Challenge is now live.This challenge focuses on a theme of building and managing finite resources and economic constraints...

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Game Trailers

Hey guys! This may not be the appropriate forum for this kind of post, so I apologize in advance if I am in the wrong place.I'm not a game developer, but I do work in video production and I have been...

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One light is hiding another light in Unity

I've got a vehicle with working lights, but I'm having a weird issue where when I activate the headlights (which includes headlights and tail lights) everything turns on fine, but when I turn on the...

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NeoAxis, Sneak Peek - Kinect Xbox 360, WPF, Skeleton, Motion Capture

   

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