I've released a few games so far using a small team. Mostly me as a programmer with a designer, and contracting out sound and art, and sometimes translations when necessary. My next big project I am approaching is one that is closer to what me and my friend have been wanting to do for a while: an rpg. The one problem stalling us on this project is not the enthusiasm, but the project development and how long it might take us to do. We're not going for anything complicated, but are aware content is going to eat up …
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