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Hitboxes and Networked games

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Hello all,

I have created a working PoC of my networked game, and I've reached the state to improve old pieces of code to a refined state, Getting to the point I'm now reworking the way that I check hitboxes and collision detection.

Note: my game's server runs inside game's engine so it has direct access to all objects at it's current scene.

In the PoC I've disregarded animation collision with another objects, and in order to calculate hits I checked at the server which objects were hit. (also in my particular case it …


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